![]() new weapon combinations, the weapon spawns in all kind of lore-friendly variants based on player/enemy level.For even more lore-friendly weapons check out this handy list: Lore-Friendly Weapon Mods.Do weapons don't offer you enough options to modify/balance them? Then check out my other mod Equipment and Crafting Overhaul (ECO).In case you want to inject weapons into leveled lists you could use my Leveled List Injector Script or download prebuild injections (they use my LL injection script): Weapons Level List Patches and Level List Patch Compendium.you add a better receiver to a gun and that gets reflected in its name, before it was just an "Assault Rifle" and now it is a "Calibrated Assault Rifle". Those rules make dynamic naming available to items. That's the abbreviation for Instance Naming Rules. Below I mention "INNR" a couple of times.If you're installing this into an already running playthrough keep in mind that it might require a few in-game days to pass in order to populate NPCs with the new entries. It comes in form of a FOMOD installer - to be used with any modern mod manager - that allows for easy selection of the plugins for the weapon mods you're using (see below for their features).Īll the plugins are ESL-flagged ESP files so they won't count against your ESM/ESP plugin limit. If you ever wanted certain weapon mods to have the full array of available variants on random spawns (based on player/enemy level), make them spawn only with lore-friendly attachments or retain some balance with those guns in your game this is the right place for you. This is basically my other older mod Weapons Project but newer, more extensive and with a "lore-friendly" label slapped onto it. They replace the plugins from this mod since they are more up to date and extensive.Īlternatively, if you're using ECO Redux, there's the new Weapon Overhaul Project. ![]() ![]() UPDATE: I've released several weapon mod overhauls with full ECO integration.
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